![]() I do hope that will be a strong enough combination (with gameplay mods) to motivate me to keep working on the episodes 2 and 3. All the earlier developed concepts and changes of game mechanics (even good ones) - will be thus reverted back to vanilla.ĥ) Episode 1 has entered revision development 3 days ago. ![]() ![]() This will allow me to circumvent Heretic's resource limitations to a reasonable degree.Ģ) Various stylistic and architectural upgrades are being applied, but the focus is on avoiding complexity (to a reasonable degree), so that the development of the 1st episode of the mod can be expedited.ģ) With the point above in mind, the polish of the mod will not be compromised upon.Ĥ) The gameplay of the mod, while possible to play "as is" in its vanilla state, yet the primary orientation is the usage of a gameplay mod such as Heretical Doom or Walpurgis. Here are the new directives under which this demake is being developed:ġ) Each episode will be a separate file, with its own level themes and they will not be interchangeable nor compatible with each other. Although, since i am the style designer of both - you can expect the themes and trademarks to be obviously much alike. So despite me making both mods, don't expect them to be the same. A far simpler project than was originally intended - and just as far from Legend-9 as it ever was. The de-make will essentially be a stylistic revision of my old work, fixing it in terms of design and polishing it to the degree that i expect of my present standards. It will, however, be polished to the same level. Sounds strange doesn't it?! -) Well, what it means, that the mod WILL NOT try to ascend to the level of intricacies that Legend-9 is gunning for. And the plan i came up with, is as follows: what is going to take place - is a sort of a de-make of a mod that was never released. (it does pay off to speak up) And to cut to the chase, i decided not to let my old work go to waste. However, during a number of communications exchanges with various members of Moddb, i was moved to check out my old work. ![]() And for a game that i was getting disappointed with - it wouldn't be worth a damn bit. There is no way in Hell, Heaven or Hexen - that i was going to bridge that gap. Or precisely - the insurmountable gap of quality between the mod that was being made with years of careful planning and analysis and a mod that was for its greater part - based on somewhat ambitious attempts of a noob from over a decade and a half ago. Yet the greatest barrier to any further development of this mod was.Legend 9. There were two other factors that didn't exactly help: trying Heretic in 2022, with superior mods that are available for this game - the gameplay of the vanilla left me heavily disappointed. And many times my hand was almost tempted to hit the dreaded "shift+del" and forget the whole thing altogether. My interest in that subject was fading with every passing week. As this was taking place, i saw that my work on Deathkings is taking a fine shape and i no longer need any Heretic project. Since Deathkings is practically Hexen, so it was much better suited for serving as such training ground. When i saw that Heretic with its limits - was no longer enough, i have switched to my Deathkings mod, and proceeded to do the same thing there. Essentially, i was using the mod as a training exercise for design concepts. It was during this period (around 2018) - when Wrath of Magic was becoming a testing ground for all that. At the same time, i was building up my own stylistic and other design concepts, as well as learning and taking ideas from my betters. With each passing year - i was coming to a realization that my Hexen mods are far not where they should be, and so i set everything aside and directed my efforts to analyzing and studying stylistic design of different games that i hold in high regard. During those times, i had high hopes for this mod, mostly so because i was very pleased with my Hexen mod results, but that was soon to change. The fate of this mod has been decided and reverted multiple times over the last 3 years, during which the situation was looking more and more grim for Wrath of Magic. ![]()
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