![]() For example, I was able to throw together a fairly decent Tai character in a few minutes! The community has also created parts for the generator that you can add (though this is a little clunky because the assets have a very specific naming system).īut for getting a game quickly off the ground, this is a wonderful tool. Those who want to embellish these sprites/portraits can export to a file and edit them in an art program. We found this to be a pretty robust system that helps to generate sprites and portrait images even if you have limited ability to create artwork. One very lovely addition to MV is the in-tool character creator. But I feel the upgrade to MV is well worth it. The software is expensive unless you pick it up during a sale. Not to mention they added back the side-battle system (something I require for an RPG game), the default sprites are much larger, and you can develop for multiple platforms, such as Windows, Mac and mobile. Adding scripts (now known as plugins) is a snap! Editing those plugin settings is super easy! The screen resolution issue can be fixed fairly easy with a plugin. Well, all of that has been rectified here. I was really frustrated with small things about VX – the way the map tiles didn’t overlap, how many hoops you had to go through to install scripts, the tiny screen resolution limitations, etc. RPG Maker MV Impressionsįirst and foremost, I have to say that RPG Maker MV is a huge improvement over the previous version, RPG Maker VX Ace. Many years ago, we worked with RPG Maker 2003 to play around with a Wayrift RPG, so we have some familiarity with how the series works overall. Last weekend, before Syn and I even started working on the Nefol game, we spent a good bit of time checking out RPG Maker MV as a toolset. ![]()
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